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Unique Can't be attached to a Shadowlands Personality. While this card is in play, your Family Honor is increased by 15 while any player is lobbying for the Imperial Favor. Any player may destroy this card as a limited action by bowing Personalities with a combined Personal Honor greater than 10. The Jade Throne may not be destroyed or stolen with a card...
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Ninja You can only attach the Poison Dartgun to a Ninja. Battle: Once per battle, make a Ranged 2 attack that can target a Personality with attached Followers, without bowing.
€0.50
Unique The Mantle attaches to the Jade Champion without Gold cost. Spells have their costs halved (round down) when you attach them to this Personality.
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Unique When the fan enters play, name a clan. While the fan is in play and you have no Shadowlands cards in play, you may brings Personalities from that clan into play as if your Family Honor were a 10.
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Kiho Battle: Bow a monk or shugenja you control to destroy all tokens in the opposing army.
€2.00
Until the beginning of your next turn, players may not perform actions, except actions on cards in play. Players may attach Fate cards from their hands.
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Each player selects one elemental ring controlled by the player to his right. All selected elemental rings are discarded from play.
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Until the end of the game, Yoritomo's Alliance players must pay full cost for Personalities with the Yoritomo's alliance trait, and only Personalities with the 'Mantis Clan' as a printed trait are considered part of their clan.
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Crab Clan Ancestor. Unique Reaction: Bow this Ancestor immediately after a unit with one or more Shadowlands cards moves into any battle. Move this unit into the opposing army.
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Limited: Bow your Stronghold to straighten one of your Personality. This Personality will not straighten during your next straighten phase.
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Limited: Bow one of your Personalities, who loses all clan alignments but permanently gains the Tattooed trait. If you are a Dragon or Brotherhood player, this Personality becomes permanently aligned to your Clan.
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Battle: Give +3F to an unaligned samurai. This may not target a samurai whose Force is greater than two unless you are a Toturi's Army player.
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Iaijutsu Battle: Target a Human Personality you control: Target a Human Personality opposing him. Yours issues the other an unrefusable challenge to a duel of Personal Honor. The winner gains 2 Honor. Dishonor the loser and move him home bowed.
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Battle: All your shugenja in this battle gain the ability Battle: bow to give all samurai in this army a +1F. If you are a Phoenix player, all of your samurai gain 2F, instead.
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Limited: All of the Personalities you control that are not aligned to your clan (minimum one) are discarded from play. Give a +1F/+1C permanent bonus to each of your Personalities. For the rest of the game, you may only bring Personalities aligned to your clan into play.
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Open: Select one of your Ninja Personalities. That Personality gains a number of 1F Ninja Follower tokens equal to half (round down) of the gold produced to put this card into play. These Ninja Follower tokens are destroyed at the beginning of your next events phase.
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Reaction: play immediately before you have played a terrain when you have a tactician in this battle. Any terrain card in play is destroyed, even if it "may not be destroyed", and your terrain cannot be destroyed by any player who does not have a tactician in this battle. All affects that would prevent this card from taking full effect are negated. This...
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Limited: Every player may bow one Personality, beginning with the player on your left. The player who bows the Personality with the highest Personal Honor gains honor equal to the difference between his Personality and the Personality with the second highest Personal Honor.
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Battle: Bow one of your Samurai to destroy an opposing Shugenja. If you are a Dragon player, your Samurai gains a +1c permanently.
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Limited: Target one of your Personalities with the Tattooed trait but without a Dragon Tattoo. Until the end of the game, this Personality has a Dragon Tattoo and gains the following ability: Open: Gain up to three 1F/1C Fire tokens. this Personality cannot have more than three Fire tokens and cannot straighten if he or she has any Fire tokens. Remove one...
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Reaction: Remove the Double Chi trait, until the end of the turn, from a Personality entering a duel against one of your personalities. Battle: Remove the Tactitian trait, until the end of the turn, from a Personality in this battle.
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Ninja Limited: Bow a Ninja you control to bow any Personality in play with an equal or lower Chi.
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Reaction: After your army wins a battle, target one of your Personalities in that army. At the end of the turn, permanently give him the ability, "Reaction: Once per turn, after this Personality is in an army that wins a battle, give him -2C to straighten him."
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Singular Elemental Open: Bow this Personality or one of your Rings of Earth to target a Province. For the rest of the turn, Reactions may not be taken during battles at that Province.
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Open: Give the cavalry trait to all Scout Personalities and to all Followers attached to Scout Personalities.
€0.70
Ratling Champion . Shugenja . Creature Shaman . Unique Battle: Give a Ratling Personality a Force bonus equal to the number of destroyed Ratling Followers in your Fate discard pile, then remove one of those Followers from the game.
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Weapon. Elemental Battle: Twice per turn, bow Daisho of Water or a Cavalry card in this army to bow an opposing Follower.
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Will only attach to a Samurai or Bushi. Usagi Rangers gain +1F while you have a Terrain in play. Usagi Rangers gain +2F while another player has a Terrain in play.
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Singular Bow Shrine of Duty to produce 2 Gold. Political Reaction: During your End Phase, if you assigned at least two Samurai or Bushi to attack this turn, destroy Shrine of Duty to target a player. Until the beginning of your next turn, negate all Honor gains for that player other than those from winning a battle or duel.
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Bow Legacy of My Ancestors to produce 2 Gold. Reaction: Before one of your Personalities is destroyed, bow and destroy Legacy of My Ancestors to move any of that Personality's Spells, Followers, or Items to one of your other Personalities. If the Personality to be destroyed is in an army, the other Personality must be in that army.
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Unicorn Clan Bushi . Cavalry Gurban gains +1F if she has an item. Reaction: Once per turn, when a Limited action targets one of you Personalities, cancel it. Permanently reduce Gurban's Personal Honor by the number of other Personalities you control. If her new Personal Honor is 0, Gurban commits seppuku.
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Scorpion Clan Samurai . Ninja Battle: Once per battle, bow Osamito or discard a card from your hand for a Ranged 3 Attack.
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Scorpion Clan Courtier . Ninja . Mikado costs 2 less Gold if you control a Scorpion Clan Courtier. Political Reaction: Bow Mikado after you play a Political Action card to draw a card. Political Limited: Bow Mikado to look at the top three cards of your Fate deck. You may show one to all players and add it to your hand if it is a Political card.
€2.00
Unaligned Grand Master of the Elements . Air, Earth, Fire, Void, Water Shugenja . Experienced 2 . Unique Before bringing Naka Tokei into play you may waive his Honor Requirement, permanently give him the Shadowlands trait, and lose 5 Honor. Elemental Limited: Once per turn, straighten a card if Tokei does not have the Shadowlands trait, or bow a card if...