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Hiruma Sniper  - ScoutBattle: If you have Reconnaissance: Ranged 4 Attack.
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L5R Singles

Hiruma Sniper

EE-Follower
€0.20
ScoutBattle: If you have Reconnaissance: Ranged 4 Attack.
Outriders  - Cavalry
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L5R Singles

Outriders

EE-Follower
€0.10
Cavalry
Soshi House Guard  - Ninja • UniqueWill only attach to a Scorpion Clan Personality. Political Battle/Open: Target a Personality:
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Soshi House Guard

EE-Follower
€0.50
Ninja • UniqueWill only attach to a Scorpion Clan Personality. Political Battle/Open: Target a Personality: If it is a Combat Segment, bow him. If he is dishonorable, his controller loses 1 Honor.
Tsuruchi House Guard  - Scout • UniqueWill only attach to a Mantis Clan Personality. Battle: Ranged 5 Attack that you may compar
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Tsuruchi House Guard

EE-Follower
€0.50
Scout • UniqueWill only attach to a Mantis Clan Personality. Battle: Ranged 5 Attack that you may compare against Gold Cost.
Ring of Earth  - Earth • UniqueAfter the resolution of a battle that you won, if there were ever any enemy units at that battlef
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L5R Singles

Ring of Earth

EE-Ring
€0.70
Earth • UniqueAfter the resolution of a battle that you won, if there were ever any enemy units at that battlefield and none of your Personalities were destroyed during the battle: You may put this card into play from your hand. Battle: Even if you control no units at the current battlefield, bow this card or discard it from your hand: Give a province +3...
A Stain Cleansed  - Battle: Choose your performing unbowed Magistrate, target an enemy card without attachments or an enemy unit
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A Stain Cleansed

EE-Strategy
€2.50
Battle: Choose your performing unbowed Magistrate, target an enemy card without attachments or an enemy unit, and pay Gold equal to the card or unit’s total Gold Cost minus 2: Destroy it
Confusion at Court  - PoliticalReaction: Before an action resolves, if discarding the Imperial Favor is one of its base costs: N
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Confusion at Court

EE-Strategy
€0.10
PoliticalReaction: Before an action resolves, if discarding the Imperial Favor is one of its base costs: Negate the action’s effects.
Encircled Terrain  - TerrainBefore this battle resolves: The Attacker and Defender, in the order of your choice, each choose one
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Encircled Terrain

EE-Strategy
€0.10
TerrainBefore this battle resolves: The Attacker and Defender, in the order of your choice, each choose one of their units at the current battlefield. Move all other units there home. Battle: If there are no Terrains at the current battlefield: Put this card into play there.
Inspired Devotion  - Battle/Open: Choose your performing Yojimbo: Give him +2F or a Force bonus equal to the highest Chi of any
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Inspired Devotion

EE-Strategy
€0.10
Battle/Open: Choose your performing Yojimbo: Give him +2F or a Force bonus equal to the highest Chi of any Courtier or Shugenja you control.
Rumors Travel  - PoliticalLimited: Until your next turn begins, before each time a player gains 1 or more Honor, reduce the gain
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Rumors Travel

EE-Strategy
€5.00
PoliticalLimited: Until your next turn begins, before each time a player gains 1 or more Honor, reduce the gain by 1 if it is not during a battle or Attack Phase. Battle: If any enemy units are at the current battlefield, choose your performing Personality: Move him there. Straighten him if he moved.
Solid Defense  - Political Reaction: Before the resolution of another player’s action, discard the Imperial Favor unless you con
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Solid Defense

EE-Strategy
€0.70
Political Reaction: Before the resolution of another player’s action, discard the Imperial Favor unless you control a Personality with 5 or higher Force: Negate any Honor losses from the action’s effects. Battle: Target a Personality without attachments: Move him home.
Strength in Terror  - FearBattle: Choose your performing Paragon and target an enemy Personality: Reduce his Force by an amount
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Strength in Terror

EE-Strategy
€0.20
FearBattle: Choose your performing Paragon and target an enemy Personality: Reduce his Force by an amount equal to your Paragon’s Force. You may target and destroy one of the Personality’s attachments. Lose 3 Honor.
The Serpent's Deception  - Fear • KihoBattle: Choose your performing Monk and target an enemy Personality whose unit has lower t
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L5R Singles

The Serpent's Deception

EE-Strategy
€0.20
Fear • KihoBattle: Choose your performing Monk and target an enemy Personality whose unit has lower total Force than your Monk’s unit: Move the target home. Your Monk feigns his injuries. He contributes Force to his army even if bowed. Lose 3 Honor.
The Trap is Sprung!  - Battle: If you have Reconnaissance, choose your performing unbowed Scout Personality, and target an enemy
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The Trap is Sprung!

EE-Strategy
€1.00
Battle: If you have Reconnaissance, choose your performing unbowed Scout Personality, and target an enemy card: Bow it. Bow its unit if you are a Crane Clan player.
Useful Connections  - PoliticalOpen: Bow your performing Courtier and target one or more Personalities, up to an amount equal to
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Useful Connections

EE-Strategy
€0.20
PoliticalOpen: Bow your performing Courtier and target one or more Personalities, up to an amount equal to your Courtier’s Chi: Give Cavalry to them and to each of their Followers.
The Turquoise Championship (Spanish)  - UniqueChoose one of your Personalities in play. Permanently give him Artisan and the abi
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The Turquoise Championship (Spanish)

*SC-Event
€15.00
UniqueChoose one of your Personalities in play. Permanently give him Artisan and the ability, "Limited: Choose a player. He gains or loses 1 Honor."
Bow Before My Will  - FearBattle: Choose your performing unbowed Paragon and target an enemy card: Bow it. Negate its next strai
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L5R Singles

Bow Before My Will

SC-Strategy
€0.20
FearBattle: Choose your performing unbowed Paragon and target an enemy card: Bow it. Negate its next straightening (this turn) if your Paragon is Shadowlands. Lose 2 Honor.
Intervening Spirit  - WaterBattle: Even if this unit is not at the current battlefield, if any enemy units are there, target you
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Intervening Spirit

SC-Spell
€0.20
WaterBattle: Even if this unit is not at the current battlefield, if any enemy units are there, target your Personality: Move him there. Straighten him if he moved. If he is an Ancestor and this Shugenja is Water, you may take an additional Battle action.
Shinjo Sanenari  - Unicorn Clan • Samurai • Sacrosanct • Tactician
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Shinjo Sanenari

SC-Personality-UN
€0.20
Unicorn Clan • Samurai • Sacrosanct • Tactician
Soshi Neiru  - Scorpion Clan • Air • Shugenja • ProdigyYou may equip Air Spells to Neiru as an Open action.
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L5R Singles

Soshi Neiru

SC-Personality-SC
€0.20
Scorpion Clan • Air • Shugenja • ProdigyYou may equip Air Spells to Neiru as an Open action.
Rebuilding Kyuden Hida  - UniqueUntil your second turn from now begins, the Attacker may not announce a Battle action before the
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Rebuilding Kyuden Hida

SC-Event
€0.10
UniqueUntil your second turn from now begins, the Attacker may not announce a Battle action before the Defender’s first normal opportunity to act or pass in a battle.
Blessings of the Shi-Tien Yen-Wang  - Fortune • UniqueAfter your turn begins: You may choose your dead Personality and put him a
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Blessings of the Shi-Tien Yen-Wang

SC-Celestial
€1.00
Fortune • UniqueAfter your turn begins: You may choose your dead Personality and put him at the top of your deck. Battle: Choose your performing opposed Personality and discard this card: The Lords of Death grant him strength. Give him +1F for each dead Personality in all players' discard piles. Negate the next card effect that bows, destroys, or moves him.
Wall of Honor  - Battle: Move your target opposed Personality home: Increase or decrease this province’s strength by the number
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Wall of Honor

WoH-Strategy
€4.00
Battle: Move your target opposed Personality home: Increase or decrease this province’s strength by the number of units on the enemy side at the current battlefield. Gain 2 Honor.
Fortuitous Alliance  - Battle: Look at the top 4 cards of your Fate deck. You may rearrange them. Draw a card. If there are any
Last items in stock
L5R Singles

Fortuitous Alliance

WoH-Strategy
€0.20
Battle: Look at the top 4 cards of your Fate deck. You may rearrange them. Draw a card. If there are any allying units on your side at the current battlefield (including your own if you are an ally), you may take an additional Battle action.
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