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Splendor: The Sun Never Sets. Expansion  - Build fortresses in the East as your guild faces new challenges.
Splendor: The Sun Never Sets. Expansion  - Build fortresses in the East as your guild faces new challenges.
Splendor: The Sun Never Sets. Expansion  - Build fortresses in the East as your guild faces new challenges.
Splendor: The Sun Never Sets. Expansion  - Build fortresses in the East as your guild faces new challenges.
Splendor: The Sun Never Sets. Expansion  - Build fortresses in the East as your guild faces new challenges.
Splendor: The Sun Never Sets. Expansion  - Build fortresses in the East as your guild faces new challenges.

Splendor: The Sun Never Sets. Expansion

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Build fortresses in the East as your guild faces new challenges.

 

The Orient: The East has opened its treasures to the world, and patrons of the arts are increasingly drawn to the exotic offerings it provides. Will you be able to expand your trading empire?

Fortresses: The struggle between trading empires grows fiercer as each guild builds fortresses to protect its wealth from rival ambitions—and to accelerate its own expansion.

These two modules can be played separately with the base game, or they can be combined with each other or with other Splendor expansions. Please refer to the following text to see which rule modifications apply when using these modules.

Contents

1 rulebook, 30 Orient Development cards, 12 Fortresses (3 of each color), 1 Noble tile

Note

The Splendor base game is required to play this expansion.

Players
2-4
Time
45 min
Years
10+
6 Items
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